By Harry Henderson
This entire A-to-Z biographical dictionary explores the varied crew of inventors, scientists, marketers, and visionaries within the desktop technology box. The state-of-the-art, modern entries and data at the machine provide a glimpse into not just their force but additionally their demanding situations in making a new form of enterprise and a brand new form of tradition.
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Additional resources for A to Z of Computer Scientists. Notable Scientists [biographies]
Bricklin talked to Bob Frankston, and they agreed to develop the program together. Bricklin would create the overall design and documentation for the program, while Frankston would write it in faster-running assembly language. They then met with Dan Fylstra, owner of a small software publishing company, and he agreed to market the program. In 1979, Bricklin and Frankston started their own company, Software Arts, to develop the software. Bricklin took business classes by day while Frankston programmed all night.
At first his job was to guess peoples’ weights and ages (a popular novelty at the time). However, he was soon promoted to manager of the park’s games. This gave him the chance to study a number of different mechanical games and to figure out what elements made them appeal to people. He concluded that the most popular games were those that tested manual dexterity and skill but were not very complicated. S. degree in electrical engineering, Bushnell tried to get a job at Disneyland, the ultimate amusement park.
Despite the higher price he had to charge, Bushnell’s Pong game sold like hotcakes after its introduction in November 1972. Bushnell then worked on a home version of the game that could be hooked up to an ordinary TV set. Sears Roebuck liked that version so much that it bought up the entire supply in 1974. After millions of people had bought Pong, sales began to drop. Bushnell then came up with a clever idea: Atari designed its machines so that they could play a variety of different games. All the user had to do was buy preprogrammed cartridges and he or she could play everything from a car-racing game to games such as poker or even Scrabble.
A to Z of Computer Scientists. Notable Scientists [biographies] by Harry Henderson